Survival Shooter
A downloadable game
🕹️ About the Game
This is a short 3D shooter project built in Unity as part of my learning journey into 3D game development. It features basic third person shooting mechanics in top-down view, enemy AI, and procedural level generation.
You’ll face off against enemies that use Unity’s built-in navigation system to chase you down. Use your movement and reflexes to survive!
🔧 Features
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Third-person shooting with Unity's new Input System
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Simple enemy AI powered by FSMs and Unity Navigation
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Ragdoll physics on death
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Procedural level generation
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Object pooling for performance
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Clean, minimal UI
💡 Behind the Scenes
This game was created to explore a range of Unity systems and good practices, including:
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Animation Rigging, Blend Trees, and Avatar Masks
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ScriptableObjects for modular data handling
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Event-driven programming with Actions
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Blockout/greyboxing techniques for level design
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Collider optimization and static batching
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Mixamo animations (Thanks, Adobe!)
🚧 Notes
This project is more of a technical demo than a polished game, but it represents a major step in my growth as a game developer. Feedback is welcome!
📌 Controls
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WASD – Move
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Mouse – Aim
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Left Click – Shoot
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Right Click – Precise Aim
🗺️ Future Plans
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Dive into multiplayer development
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Expand my Monopoly-inspired game
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Learn Shader Graph to create visual effects
Published | 15 days ago |
Status | Released |
Author | Bobokan |
Genre | Action |
Tags | Top down shooter |
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