A downloadable game

🕹️ About the Game

This is a short 3D shooter project built in Unity as part of my learning journey into 3D game development. It features basic third person shooting mechanics in top-down view, enemy AI, and procedural level generation.

You’ll face off against enemies that use Unity’s built-in navigation system to chase you down. Use your movement and reflexes to survive!

🔧 Features

  • Third-person shooting with Unity's new Input System

  • Simple enemy AI powered by FSMs and Unity Navigation

  • Ragdoll physics on death

  • Procedural level generation

  • Object pooling for performance

  • Clean, minimal UI

💡 Behind the Scenes

This game was created to explore a range of Unity systems and good practices, including:

  • Animation Rigging, Blend Trees, and Avatar Masks

  • ScriptableObjects for modular data handling

  • Event-driven programming with Actions

  • Blockout/greyboxing techniques for level design

  • Collider optimization and static batching

  • Mixamo animations (Thanks, Adobe!)

🚧 Notes

This project is more of a technical demo than a polished game, but it represents a major step in my growth as a game developer. Feedback is welcome!

📌 Controls

  • WASD – Move

  • Mouse – Aim

  • Left Click – Shoot

  • Right Click – Precise Aim

🗺️ Future Plans

  • Dive into multiplayer development

  • Expand my Monopoly-inspired game

  • Learn Shader Graph to create visual effects

Published 15 days ago
StatusReleased
AuthorBobokan
GenreAction
TagsTop down shooter

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